This page explains how to use visitors, which enable modular, reusable configurations for Lamp and Lamp.Builder through customizable registration and hooks.
Modular Visitors in Lamp
The Lamp library allows for modular and reusable configurations through the use of visitors. These visitors can be used to customize the behavior of both the Lamp.Builder and the Lamp instances themselves. This document provides an overview of how to use the LampBuilderVisitor and LampVisitor interfaces to create modular visitors that can register or add specific features to your command framework.
LampBuilderVisitor
Overview
LampBuilderVisitor is a functional interface that operates on a Lamp.Builder object. It allows for modular registration of additional features during the builder phase, making it easy to add reusable configurations across different parts of your application.
Creating a LampBuilderVisitor
Here's how you can create a LampBuilderVisitor to register common parameter types for Bukkit:
/**
* Registers the following parameter types:
* <ul>
* <li>{@link Player}</li>
* <li>{@link OfflinePlayer}</li>
* <li>{@link World}</li>
* <li>{@link EntitySelector}</li>
* </ul>
*
* @param <A> The actor type
* @return The visitor
*/
public static <A extends BukkitCommandActor> @NotNull LampBuilderVisitor<A> bukkitParameterTypes() {
return builder -> {
builder.parameterTypes()
.addParameterTypeLast(Player.class, new PlayerParameterType())
.addParameterTypeLast(OfflinePlayer.class, new OfflinePlayerParameterType())
.addParameterTypeLast(World.class, new WorldParameterType())
.addParameterTypeFactoryLast(new EntitySelectorParameterTypeFactory());
if (BukkitVersion.isBrigadierSupported())
builder.parameterTypes()
.addParameterTypeLast(Entity.class, new EntityParameterType());
};
}
/**
* Registers the following parameter types:
* <ul>
* <li>{@link Player}</li>
* <li>{@link OfflinePlayer}</li>
* <li>{@link World}</li>
* <li>{@link EntitySelector}</li>
* </ul>
*
* @param <A> The actor type
* @return The visitor
*/
fun <A : BukkitCommandActor> bukkitParameterTypes(): LampBuilderVisitor<A> {
return LampBuilderVisitor { builder ->
builder.parameterTypes()
.addParameterTypeLast(Player::class.java, PlayerParameterType())
.addParameterTypeLast(OfflinePlayer::class.java, OfflinePlayerParameterType())
.addParameterTypeLast(World::class.java, WorldParameterType())
.addParameterTypeFactoryLast(EntitySelectorParameterTypeFactory())
if (BukkitVersion.isBrigadierSupported())
builder.parameterTypes()
.addParameterTypeLast(Entity::class.java, EntityParameterType())
}
}
Using a LampBuilderVisitor
To apply this visitor to your Lamp.Builder, simply call the accept method:
Lamp.Builder<BukkitCommandActor> builder = Lamp.builder();
builder.accept(bukkitParameterTypes());
var lamp = builder.build();
val builder: Lamp.Builder<BukkitCommandActor> = Lamp.builder()
builder.accept(bukkitParameterTypes())
val lamp: Lamp<BukkitCommandActor> = builder.build()
This approach allows you to reuse the visitor across multiple builders, ensuring consistency and reducing boilerplate code.
LampVisitor
Overview
LampVisitor is a functional interface designed to operate on an instantiated Lamp object. It allows for modular modifications or additions to the Lamp instance after it has been built.
Creating a LampVisitor
You can create a LampVisitor to perform specific actions on the Lamp instance, such as registering additional commands or setting up event listeners.