Bukkit / Spigot / Paper
This page describes how to integrate Lamp with Bukkit (Spigot) and Paper, as well as what to expect out of it.
Notes on Brigadier
Lamp allows for native integration with Brigadier, which is Minecraft's new command system introduced in 1.13 that comes with colorful suggestions, client-side validation, and space-aware auto-completion.
However, because Bukkit does not provide supported APIs for that, Lamp has to rely on hacks for injecting commands.
You may need to depend on the brigadier module if you would like to customize the Brigadier integration.
Lamp's Brigadier integration is enabled by default for 1.13+ but with some nuances. Here is a support table:
1.13 - 1.19
âś…
1.19.1+
✔️ Paper only
Setting up
Adding Lamp dependency
To add Lamp to your project, add the following (depending on your project structure):
<dependencies>
<!-- Required for all platforms -->
<dependency>
<groupId>io.github.revxrsal</groupId>
<artifactId>lamp.common</artifactId>
<version>[VERSION]</version>
</dependency>
<!-- Bukkit module -->
<dependency>
<groupId>io.github.revxrsal</groupId>
<artifactId>lamp.bukkit</artifactId>
<version>[VERSION]</version>
</dependency>
<!-- Optional: Brigadier module -->
<dependency>
<groupId>io.github.revxrsal</groupId>
<artifactId>lamp.brigadier</artifactId>
<version>[VERSION]</version>
</dependency>
</dependencies>dependencies {
// Required for all platforms
implementation 'io.github.revxrsal:lamp.common:[VERSION]'
// Bukkit module
implementation 'io.github.revxrsal:lamp.bukkit:[VERSION]'
// Optional: Brigadier module
implementation 'io.github.revxrsal:lamp.brigadier:[VERSION]'
}dependencies {
// Required for all platforms
implementation("io.github.revxrsal:lamp.common:[VERSION]")
// Bukkit module
implementation("io.github.revxrsal:lamp.bukkit:[VERSION]")
// Optional: Brigadier module
implementation("io.github.revxrsal:lamp.brigadier:[VERSION]")
}Latest version:
Optional: Preserve parameter names
Lamp identifies parameters by their names and uses them to generate relevant command metadata. By default, Java does not preserve parameter names reflectively. You need to add the following to your project:
<plugins>
<plugin>
<groupId>org.apache.maven.plugins</groupId>
<artifactId>maven-compiler-plugin</artifactId>
<version>3.8.0</version>
<configuration>
<compilerArgs>
<!-- Preserves parameter names -->
<arg>-parameters</arg>
</compilerArgs>
</configuration>
</plugin>
</plugins>compileJava {
// Preserve parameter names in the bytecode
options.compilerArgs += ["-parameters"]
}
// optional: if you're using Kotlin
compileKotlin {
kotlinOptions.javaParameters = true
}tasks.withType<JavaCompile> {
// Preserve parameter names in the bytecode
options.compilerArgs.add("-parameters")
}
// optional: if you're using Kotlin
tasks.withType<KotlinJvmCompile> {
compilerOptions {
javaParameters = true
}
}Bukkit-specific annotations
@CommandPermission
@CommandPermissionAdds a command permission for the given command
@FallbackPrefix
@FallbackPrefixCustomizes the fallback prefix of a command
Bukkit uses this fallback prefix when two commands conflict with their main label, in which Bukkit would register it as /<fallback prefix>:command instead.
Supported Bukkit types
org.bukkit.command.CommandSenderand its subclasses in place of CommandActororg.bukkit.entity.Playerorg.bukkit.OfflinePlayerorg.bukkit.Worldorg.bukkit.entity.Entityon 1.13+ (requires Brigadier)
Example
public final class MyPlugin extends JavaPlugin {
@Override
public void onEnable() {
Lamp<BukkitCommandActor> lamp = BukkitLamp.builder(this).build();
lamp.register(new MyCommand());
}
public class MyCommand {
@Command("hello")
@CommandPermission("myplugin.hello")
public void hello(BukkitCommandActor actor) {
// Command logic here
}
}
}class MyPlugin : JavaPlugin() {
override fun onEnable() {
val lamp: Lamp<BukkitCommandActor> = BukkitLamp.builder(this)
.build()
lamp.register(MyCommand())
}
class MyCommand {
@Command("hello")
@CommandPermission("myplugin.hello")
fun hello(actor: BukkitCommandActor) {
// Command logic here
}
}
}Last updated
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